10/10/2019 Ue4 Change Mass
Search by flairGuidelines. Read the before posting. Clearly state or summarize your problem in the title of your post. More detail about the problem, what you're trying to do and why.
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What you've tried so far including screenshots of your work, Google searches, documentation pages etc. A big thank you and be courteous to people who try to help you.Latest VersionCommunityOfficial links. (via GitHub; must link account to subscription and be logged in).TutorialsOfficial Udemy coursesRelated subredditsSubreddit service. I can't seem to change the mass of my Destructible objects.
So any time you want to change the Directional Light angle, atmospheric fog will be updated. We now have an environment with a light and fog: Insert Static Mesh. Static Meshes are 3d models created outside Unreal Engine 4, inside a modeling application such as Maya, Maya LT, 3ds Max, Modo, Blender or other and then imported into UE4. Actor is the base class for an Object that can be placed or spawned in a level. Actors may contain a collection of ActorComponents, which can be used to control how actors move, how they are rendered, etc. The other main function of an Actor is the replication of properties and function calls across the network during play.
I've tried changing the Mass in the Physics Details, as well as assigning a Physics Material with a high density to the object. No matter what number I set, the destructible object acts as if it has the default density/mass.Forum posts from 2015 say there's a bug that prevents the Mass setting from working, but they also say that applying a physics material and changing density should work(which it's not for me).I'm trying to make a desturctible stone-block with a high density, how do I go about doing this?.
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